Update a Principal in Cpp
The following code sample illustrates how to update a principal object.
Code Samples
See the C++ environment settings for details on setting the project environment.
<cpp_admin_principal_update.cpp>
/*****************************************************************************************
*
* cpp_admin_principal_update.cpp
*
*
******************************************************************************************/
#include<string>
#include<iostream>
#include "teagent.h"
#include "teconnection.h"
#include "teexception.h"
#include "teauthuserctx.h"
#include "teauthwinctx.h"
#include "teobject.h"
#include "teadmin.h"
#include "tewinprincipal.h"
#include "teldapprincipal.h"
using namespace ERUCES;
using namespace std;
int main()
{
string strServer = "localhost";
long nPort = 8888;
string strAdminUser = "admin";
string strAdminPswd = "password1A";
try
{
// Connect to server
auto_ptr<TEConnection> conn = TEConnection::createInstance(TEConnection::SecureConnection);
conn->open(strServer, nPort, strAdminUser, strAdminPswd);
cout << "Connected to " << strServer << " as " << strAdminUser << endl << endl;
TEAdmin admin;
admin.attachConnection(conn.operator->());
// Update a native user
TEUserAndPasswordInfo user;
user.setUserName("TestUser1");
admin.getPrincipal(user, user);
user.setUserName("TestUser1_modified"); // Change principal attribute
admin.updatePrincipal(user); // Update principal in the server.
// Update a LDAP user
TELDAPPrincipalInfo ldapuser;
ldapuser.setName("cn=joe,o=emedna");
admin.getPrincipal(ldapuser, ldapuser);
ldapuser.setName("cn=joe_modified,o=emedna");
admin.updatePrincipal(ldapuser);
// Update a Windows user
TEWindowsPrincipalInfo winuser;
winuser.setUserName("SampleDomain/SampleUser");
admin.getPrincipal(winuser, winuser);
winuser.setUserName("SampleDomain/SampleUser_modified");
admin.updatePrincipal(winuser);
// Update a group
TEGroupInfo group;
group.setGroupName("TestGroup1");
admin.getPrincipal(group, group);
group.setGroupName("TestGroup1_modified");
admin.updatePrincipal(group);
cout << "Principals were updated." << endl;
admin.detachConnection();
// Disconnect from server
conn->close();
cout << endl << "Disconnected from " << strServer << endl;
}
catch (TEException &e)
{
cout << e.getAllMessages().c_str() << endl;
}
catch (...)
{
cout << "Unexpected error" << endl;
}
return 0;
}
Output
Connected to localhost as admin
Principals were updated.
Disconnected from localhost